-(IBAction)resetButton {
[self resetBoard];
}
-(void)resetBoard {
field1.image == NULL;
field2.image == NULL;
field3.image == NULL;
field4.image == NULL;
field5.image == NULL;
field6.image == NULL;
field7.image == NULL;
field8.image == NULL;
field9.image == NULL;
playerToken = 1;
whoseTurn.text = @"X Player's turn";
numberOfPlays = 0;
}-(IBAction)resetButton {
[self resetBoard];
}
-(void)resetBoard {
field1.image = NULL;
field2.image = NULL;
field3.image = NULL;
field4.image = NULL;
field5.image = NULL;
field6.image = NULL;
field7.image = NULL;
field8.image = NULL;
field9.image = NULL;
playerToken = 1;
whoseTurn.text = @"X Player's turn";
numberOfPlays = 0;
}